![]() ![]() Here are the dependencies of each module, append the -d as described above if you want to link the SFML debug libraries: Might already be listed under "Inherited values", but adding them again yourself shouldn't cause any problems. Sfml-window-s or sfml-window-s-d for example, you will also have to link opengl32, winmm and gdi32. Starting from SFML 2.2, when static linking, you will have to link all of SFML's dependencies to your project as well. In this case, you'll also need to define the SFML_STATIC macro in the preprocessor options of your project. Libraries have the "-s" suffix: "sfml-xxx-s-d" for Debug, and "sfml-xxx-s" for Release. If you want to get rid of these DLLs and have SFML directly integrated into your executable, you must link to the static version. The settings shown here will result in your application being linked to the dynamic version of SFML, the one that needs the DLL files. So, the correct order for these three libraries would be: sfml-graphics, sfml-window, sfml-system - as shown in the screen capture ![]() Every SFML library depends on sfml-system, and sfml-graphics also depends on That depend on other libraries must be put first in the list. When linking to multiple SFML libraries, make sure that you link them in the right order, it is very important for GCC. It is important to link to the libraries that match the configuration: "sfml-xxx-d" for Debug, and "sfml-xxx" for Release. Add all the SFML libraries that you need, forĮxample "sfml-graphics", "sfml-window" and "sfml-system" (the "lib" prefix and the ".a" extension must be omitted). Libraries must be added to the "Link libraries" list in the project's build options, under the "Linker settings" tab. Network and audio), and there's one library for each of them. SFML is made of 5 modules (system, window, graphics, #Code blocks tutorial codeThe next step is to link your application to the SFML libraries (.a files) that your code will need. These paths are the same in both Debug and Release configuration, so you can set them globally for your project.
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